![]() The wisp could then build an altar that gives the player a choice of heroes all of the heroes the builders could choose plus two only they can choose that are again, one melee and one ranged. ![]() This wisp would be invisible to prevent it from being killed off at the start and screwing them over. You would start with a king unit and two city builders, which can construct farms that generate income, a healing fountain (that would cost food to limit how many you can make) and the main building, which can also train war builders, which take care of the military oriented buildings.Įach race would get two heroes, one melee oriented and one ranged.Įach Hero would start with a wisp. Humans would be the base race, nothing real special and good all aroundĮlves would have higher ranged damage, but would have less healthĭwarves would have strong melee, more health and slightly more income, but their units would be more costly and their range does very poor damage. Each race would follow the same guidelines, but would be different in some way.Įvery race would have a basic melee unit, two ranged units, a more powerful melee warrior (Knights, etc) and a special unit that is unique to each race. The Builders start with a building that has the race choices. So the idea was to make a map with 8 slots as Village Builders, and 4 as Heroes. Heroes and Empires was amazing, and fun to play, but too overcomplicated for casual games most of the time. Village builder was nice, but often poorly made and no real room for independent heroes except for one slot that was more often than not, broken. I enjoy maps such as Village Builder, and Heroes and Empires, but I've been wanting a nice medium between the two. ![]() DescriptionThis is a map I've had in my head for a while now.
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